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At the core of the setting, there are several different types of Exalted, any type of which could play the role of protagonist or antagonist of the game. Celestial Exalted, being the chosen of the Celestial Incarnae, are significantly more powerful than Terrestrial Exalted, and can live for millennia, but their numbers are limited by a fixed number of Exaltations passing from mortal life to mortal life at any given time.

Terrestrial Exalted are the chosen of the Elemental Dragons, children of the primordial Gaia, who govern the elemental underpinnings of Creation. While less powerful, Terrestrial Exalted commonly known as the Dragon-Blooded can pass on their Exaltation to their children, much like one would pass on other genetic features.

The Abyssal, Alchemical, and Infernal Exalted technically fall outside of the two categories, though their power level is comparable to that of Celestial Exalted.

A brief synopsis of each type is given here, organized by relative power and significance within the game. Most types of Exalted have certain collective predispositions toward or against other Exalt types, and may be viewed differently by the various mortals of Creation; while the Dragon-Blooded and their world-spanning empire are often seen as demigods and heroes, for instance, the Lunar Exalted are often seen as monstrous and dangerous; this is in part owing to their abilities to take the shapes of animals, monsters and other humans by killing them, but also due to the concerted efforts of Terrestrial propaganda.

The default protagonists of Exalted and the champions of the chief of the gods, a being known as the Unconquered Sun. Considered to be Anathema by much of the mortal world of the Second Age, the Solars are regarded as monstrous demons and few remember their former greatness. This is due to a prolonged and widespread campaign of propaganda orchestrated by the Terrestrials, via a now firmly established religion known as the Immaculate Order. The nature of Solar charms tends to express itself instead through human excellence taken to superhuman extremes, and as such their raw prowess in most skills easily exceeds any of the others.

Their three greatest advantages are their large Essence pools that give them more raw power to work with, their powerful, efficient, straightforward charms, and their ability to use the highest of all forms of sorcery, the Adamant Circle — also called the Solar Circle due to the Solars alone being able to access that circle of sorcery. With the addition in the third edition of Evocations—powers derived from legendary artifacts—the Solars have attained another area in which they are the undisputed masters.

Loyal servants of the Deathlords , [9] the Abyssal castes are a dark reflection of their Solar counterparts; Dusk soldiers, generals, and martial champions , Midnight priests and leaders , Daybreak scholars and artisans , Day assassins and spies , and Moonshadow bureaucrats, diplomats, and couriers.

In the present of Exalted, the Neverborn sow their revenge from beyond the grave through their Deathlord servants. The source materials, primarily the second-edition sourcebook The Manual of Exalted Power: Abyssals , present the Deathlords as the largely insane ghosts of First Age Solars slaughtered in the Usurpation, who are easily among the most powerful beings in the Underworld of Exalted.

The Deathlords have varied goals, but most strive not to conquer or corrupt Creation, save as a path to the Neverborn's desire: the complete destruction of existence. The named agents of the Deathlords in the world of the living are the Abyssal Exalted, also known as Deathknights; these antagonists are dark reflections of the Solar Exalted and are presented as being their equal in power. They were created by the Deathlords through powerful sorcery taught to them by the Neverborn, using Solar Exaltations stolen from the Jade Prison.

Using Solar Exalted can also be converted to Abyssal Exalted with powerful magic. They field vast undead armies, bolstered by ancient knowledge long since lost in the world of the living but still readily available in the lingering dead, and a powerful form of magic known as necromancy. Several sourcebooks present the Abyssals and the Deathlords as having a tentative foothold in Creation, likely representing a grave threat.

Presented as the most anarchistic and chaotic of the Exalted. In the sourcebooks, they are often referred to as cunning shapeshifters, skilled fighters, and capable generals. Within the game's history, they were very tightly bound to the First Age Solars.

While many stood and died beside their Solar friends and spouses in the Usurpation, those that were not killed along with their companions fled to the edges of Creation. At the borders of the order of Creation and the chaotic turbulence of the Wyld , their natures were changed over a great many years. Lunars follow at best a loose tribal hierarchy and ritually tattoo each other to protect themselves from the warping effects of the Wyld.

This further serves to mark them as different from the rest of humanity; the tattoos are made of moonsilver and are often visible over much of the Lunar's body. Second edition materials detailed the Lunar Exalted's subversive influence on Creation's societies and revealed the Thousand Streams River Project, a complicated system of social engineering designed to create self-sufficient human societies that do not require Exalted leadership to function.

Several major societies within the game were declared the results of centuries of subtle, behind-the-scenes guidance, with varying degrees of success. These Celestial Exalted are the least numerous of all the Exalted types with the exception of the newly-created Infernals , yet are described as major players in the fate of Creation.

Sidereals, in addition to their mastery of martial arts, evidenced by their access to the highest forms of martial-arts magical abilities known as Sidereal martial arts , excel at foreseeing and manipulating fate.

They were the viziers, prophets and cunning advisers of the First Age. Toward the end of the First Age, a prophecy came to them that warned that without action, Creation would fall to darkness. Seeking to save the world, the Sidereals looked into the future and saw two options: attempt to reform of their maddening kings, or destroy the Solar Exalted and raise up the Dragon-Blooded in their place.

The Sidereals, possibly under the effects of the Great Curse laid upon them by the Neverborn, elected the path that offered a guaranteed future for Creation. As such, they orchestrated the end of the First Age, known as the Great Usurpation. Sidereals slip from the minds of those who meet them, mortal and Exalt alike, which can be beneficial to Sidereal characters or harmful, depending on their intended goals as player characters and non-player characters.

Some unpredicted events prior to the 'present' setting of Exalted, such as the Great Contagion, have jarred their faith in their precognitive abilities. Meanwhile, the loss of the Scarlet Empress, their secret ally at the top of the Scarlet Dynasty, has greatly weakened their influence.

In the present, a growing rift between the Bronze Faction which supports the Dragon-Blooded hegemony and the Gold Faction which backs the newly-returned Solars renders the Sidereal Exalted uncertain of their future. They are less powerful than other types of Exalted, but most of their strength lies in their inheritance — rather than being chosen by a god, the Dragon-Blooded have the potential to share their Exaltation through their bloodline. With their comparatively massive numbers, along with the help and guidance of the Sidereal Exalted, they were able to overthrow the Solar Exalted at the height of their power and end the First Age.

The most prevalent Dragon-Blooded in Creation make up the ruling class of the Realm, currently the most powerful empire in Creation. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist.

Because of this, the Realm organizes the Wyld Hunt, which actively seeks out dangers to the Realm such 'Anathema' include many other types of Exalted, rogue gods, and the Fair Folk and destroys them.

This practice had effectively kept the Solars from rising to power again since the end of the First Age, but has faltered with the recent disappearance of the Scarlet Empress; the power struggle to fill the resulting vacuum has destabilized the Realm and allowed the Solar Exalted to escape the purges of the Wyld Hunt and rise in Creation once more.

Most houses were founded by and named after one of the Scarlet Empress's Exalted offspring, though at least two are descended from the Empress's late husbands and consorts, and three unspecified houses are descended from adopted children of the Empress. They were introduced in the supplement 'Time of Tumult'. The Champions are infused with the souls of dead Autochthonian heroes, they serve as protectors of the inhabitants of a parallel world made up of the body of Autochthon himself, and enforce the will of the Tripartite , the theocratic government of this world.

They divide themselves into castes according to which material was mainly used in their construction: there are five canon castes, one for each of the Five Magical Materials, as well as the optional Adamant caste. Instead of wielding Essence directly and using their Charms in a 'magical' fashion like other Exalted do, the Alchemicals have Charms 'installed' like peripheral parts. As Alchemical Exalted grow in power, they also increase in size, eventually physically joining with Autochthon and forming living, sapient cities.

In gameplay, in place of curse driven insanity, they have a Clarity track which measures their distance from humanity. Those Alchemicals who have been infected with Autochthon's illness have a Dissonance track in place of a Clarity track, with Dissonance measuring their madness, corruption, and drive to violate boundaries.

A brief tour of the world of Autochthonia can be found on the game's website. They currently have less published material covering their nature, back-story and abilities than other Exalts. Akuma are Exalted of another type who have given themselves over to the cause of the Yozis and have been remade according to their masters' desires.

They retain access to their native charm set and gain the ability to learn and use their patron Yozi's Infernal charms. The Green Sun Princes are made with the fifty Essences of Solar Exalts which the Yozis took in payment from the Neverborn and altered to emulate themselves in exchange for teaching the Neverborn to corrupt Solar Essences to create the Abyssals.

While the first edition hinted at their existence, they did not get official rules until the 2nd edition's Manual of Exalted Power - The Infernals April Green Sun Princes of any caste can learn the charms of all five castes, as well as the charms of any other Yozis who have opened up access to their charms to the Green Sun Princes; in the default setting, Kimbery is the only other Yozi who has done so.

The Yozis have tasked the Green Sun Princes with transforming Creation into a mirror of Malfeas, which they believe will break their bonds and reverse their disfiguring imprisonment. They call this effort the Reclamation.

The Green Sun Princes are few in number; only 50 infernal essences are controlled by the Yozis, and they do not yet have the ability to corrupt further Solar Essences as the Deathlords can. On the other hand, the Infernals have the full resources of the demon realm at their disposal, along with numerous Yozi cults which already exist in creation. It is implied that despite currently revelling in their power, the vast majority of Infernal Exalted will grow disillusioned with the alien Yozis and their obvious insanity, and go rogue.

The Infernals' Primordial power gives them the potential to grow into new Titans themselves, not bound by the same shortness of vision their current patrons possess. Three new types of playable Exalted have been announced for 3rd edition: The Liminals, the Getimians and the Exigents. The Liminals 'stand at the border between life and death, humanity and monstrosity'. On occasion, this attempt draws the attention of some other power that raises the corpse to life again.

The new Liminal possesses the memories of the body that she wears, but does not possess the same soul, and thus does not have the same personality. In their initial introduction at the end of Second Edition, it was mentioned that they possess an interest in severed limbs and body parts, but the full explanation for this has yet to be given. Like the Dragon-Blooded, they are divided among five aspects—Breath, Blood, Flesh, Marrow, and Soil—depending on the motives of the person who created them.

The Getimians have their own will: one sample character works as a special consultant to Heaven rather than opposing it. The Getimian Exalted have Essence split into two pools, but unlike the other Exalted types, their charms interact with their separate pools in different ways; their personal pool is akin to Yin essence, while their peripheral pool is Yang. These are the rules for creating and playing Sidereal Exalted. Along with rules, this book includes the setting information for Yu-Shan, also known as Heaven.

This page is for Sidereal Information. Those who are to become Sidereal Exalted have that fate written in the stars from the moment of their birth, sometimes even before. For about years, the Shogunate thrived. When a Sidereal spends a hero point to improve a die roll for himself, should he roll a natural 1 or a natural 20 on the subsequent reroll, he suffers power loss for the remainder of the scene.

Exalted Limited Edition: The core rulebook, a making of booklet and a CD containing a very limited character generator. Click here to edit contents of this page. The Viziers foretold a Great Prophecy, and after much debate acted on path they thought was best. Thus, even if a character could normally choose to make a routine check such as from being in a non-stressful situation or the Skill Mastery advantageactivating a check-required power always requires a roll, and thus always invokes the possibility of power loss.

Could somebody point me in the right way please. A Sidereal attached to the death lords. However, as time went on they saw their Solar rulers becoming more and more corrupt. They nurtured the nascent Realm into the sprawling empire it is today, rewrote then brought the Immaculate Philosophy to the height it is today, and still continued to fix snags and tears in the Tapestry. Navigation Main page Recent changes Random page Help. Back to general rules Back to information about the Sidereal Exalted.

For the next two hundred or so years, the Sidereals rebuilt Creation from behind the scenes. Find out what you can do. One portentous Calibration, the Seers put their plan into action. The attack was not without cost, however, and the Sidereals suffered many casualties as well. Over the five days, all but a handful of the Solars were purged, their shards locked away in the Jade Exaltrd and sank into the ocean.

A Chosen of Serenity can invoke his anima to siderfals himself and those that stand with him seem fascinating to others, particularly improving their use of the performing arts. Next time, adopt another identity, and ask another god. A Chosen of Secrets can turn his anima into a field of secrecy, granting himself and his allies great protection from mental intrusion and harm.

They are also facing the impending death of one of the most powerful of their number Chejop Kejak. Exalted 3e The wiki for Exalted 3rd Edition. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.



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